I'm Will Cundall - a product designer who makes complex problems feel simple. I design accessible products that serve both customers and the business. I hold an MA in Graphic Design.

I'm Will Cundall - a product designer who makes complex problems feel simple. I design accessible products that serve both customers and the business. I hold an MA in Graphic Design.

I'm Will Cundall - a product designer who makes complex problems feel simple. I design accessible products that serve both customers and the business. I hold an MA in Graphic Design.

Overall Experience

10 years

Overall Experience

10 years

Overall Experience

10 years

Location

United Kingdom

Location

United Kingdom

Location

United Kingdom

Freelance

Available

Freelance

Available

Freelance

Available

Principles

Principles

Simplicity Under Pressure

I cut extra steps and unclear labels so people can move fast without thinking.

Simplicity Under Pressure

I cut extra steps and unclear labels so people can move fast without thinking

Evidence Over Guesswork

I test ideas with real users and look at the data, so decisions rest on evidence.

Evidence Over Guesswork

I test ideas with real users and look at the data, so decisions rest on evidence.

Continual Collaboration

I work inside cross-functional teams with PMs and engineers, so what we design is viable and ships.

Continual Collaboration

I work inside cross-functional teams with PMs and engineers, so what we design is viable and ships.

Communication As Craft

I explain trade-offs and share work early, so everyone understands the why and not just the what.

Communication As Craft

I explain trade-offs and share work early, so everyone understands the why and not just the what.

Principles

Simplicity Under Pressure

I cut extra steps and unclear labels so people can move fast without thinking.

Evidence Over Guesswork

I test ideas with real users and look at the data, so decisions rest on evidence.

Continual Collaboration

I work inside cross-functional teams with PMs and engineers, so what we design is viable and ships.

Communication As Craft

I explain trade-offs and share work early, so everyone understands the why and not just the what.

Principles

Simplicity Under Pressure

I cut extra steps and unclear labels so people can move fast without thinking.

Evidence Over Guesswork

I test ideas with real users and look at the data, so decisions rest on evidence.

Continual Collaboration

I work inside cross-functional teams with PMs and engineers, so what we design is viable and ships.

Communication As Craft

I explain trade-offs and share work early, so everyone understands the why and not just the what.

Stack

Stack

Framer

Framer

Notion

Notion

Spotify

Spotify

Perplexity

Perplexity

Lovable

Lovable

Microsoft 365

Microsoft 365

Slack

Slack

Figma

Figma

Adobe

Adobe

Claude

Claude

Employment

Employment

Senior Product Designer

Correla
2026 -

Senior Product Designer

Correla
2026 -

Product Designer

Linney
2021 - 2025

Product Designer

Linney
2021 - 2025

Product Designer

McCann Worldgroup
2018 - 2021

Product Designer

McCann Worldgroup
2018 - 2021

UX/UI Designer

Reading Room
2016 - 2018

UX/UI Designer

Reading Room
2016 - 2018

Employment

Senior Product Designer

Correla
2026 -

Product Designer

Linney
2021 - 2025

Product Designer

McCann Worldgroup
2018 - 2021

UX/UI Designer

Reading Room
2016 - 2018

Employment

Senior Product Designer

Correla
2026 -

Product Designer

Linney
2021 - 2025

Product Designer

McCann Worldgroup
2018 - 2021

UX/UI Designer

Reading Room
2016 - 2018

Education

Education

MA Graphic Design
Nottingham Trent University
2014 - 2015

MA Graphic Design
Nottingham Trent University
2014 - 2015

BA (Hons) Graphic Design
De Montfort University
2010 - 2013

BA (Hons) Graphic Design
De Montfort University
2010 - 2013

Education

MA Graphic Design
Nottingham Trent University
2014 - 2015

BA (Hons) Graphic Design
De Montfort University
2010 - 2013

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

Process

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

Tech Stack

Stack

Framer

Framer

Notion

Notion

Perplexity

Perplexity

Lovable

Lovable

Microsoft 365

Microsoft 365

Slack

Slack

Adobe

Spotify

Adobe

Adobe

Adobe

Claude

Figma

Figma

From curiosity to craft.
See how my process translates into meaningful work.

From curiosity to craft.
See how my process translates into meaningful work.

From curiosity to craft.
See how my process translates into meaningful work.

© 2026 Will Cundall

© 2026 Will Cundall

© 2026 Will Cundall

© 2026 Will Cundall

I'm Will Cundall - a product designer who makes complex problems feel simple. I design accessible products that serve both customers and the business. I hold an MA in Graphic Design.

Overall Experience

10 years

Location

United Kingdom

Freelance

Available

Principles

Simplicity Under Pressure

I cut extra steps and unclear labels so people can move fast without thinking.

Evidence Over Guesswork

I test ideas with real users and look at the data, so decisions rest on evidence.

Continual Collaboration

I work inside cross-functional teams with PMs and engineers, so what we design is viable and ships.

Communication As Craft

I explain trade-offs and share work early, so everyone understands the why and not just the what.

Stack

Framer

Notion

Spotify

Perplexity

Lovable

Microsoft 365

Slack

Figma

Adobe

Claude

Employment

Senior Product Designer

Correla
2026 -

Product Designer

Linney
2021 - 2025

Product Designer

McCann Worldgroup
2018 - 2021

UX/UI Designer

Reading Room
2016 - 2018

Education

MA Graphic Design
Nottingham Trent University
2014 - 2015

BA (Hons) Graphic Design
De Montfort University
2010 - 2013

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

Process

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

Tech Stack

Framer

Notion

Perplexity

Lovable

Microsoft 365

Slack

Adobe

Adobe

Adobe

Figma

From curiosity to craft.
See how my process translates into meaningful work.

© 2026 Will Cundall