About

About

Im Will Cundall, a product designer who loves turning complex delivery and logistics challenges into simple, useful experiences. I care about creating products that balance real customer needs with business goals, guided by usability, accessibility, and emerging tech. Ive designed for teams at McCann Worldgroup and Reading Room, and I hold a Masters in Graphic Design.

Im Will Cundall, a product designer who loves turning complex delivery and logistics challenges into simple, useful experiences. I care about creating products that balance real customer needs with business goals, guided by usability, accessibility, and emerging tech. Ive designed for teams at McCann Worldgroup and Reading Room, and I hold a Masters in Graphic Design.

Overall Experience

10 years

Overall Experience

10 years

Location

United Kingdom

Location

United Kingdom

Freelance

Available

Freelance

Available

Portrait of portfolio creator – front view
Portrait of portfolio creator – front view

About

Im Will Cundall, a product designer who loves turning complex delivery and logistics challenges into simple, useful experiences. I care about creating products that balance real customer needs with business goals, guided by usability, accessibility, and emerging tech. Ive designed for teams at McCann Worldgroup and Reading Room, and I hold a Masters in Graphic Design.

Overall Experience

10 years

Location

United Kingdom

Freelance

Available

Portrait of portfolio creator – front view
Portrait of portfolio creator – front view

About

Im Will Cundall, a product designer who loves turning complex delivery and logistics challenges into simple, useful experiences. I care about creating products that balance real customer needs with business goals, guided by usability, accessibility, and emerging tech. Ive designed for teams at McCann Worldgroup and Reading Room, and I hold a Masters in Graphic Design.

Overall Experience

10 years

Location

United Kingdom

Freelance

Available

Portrait of portfolio creator – front view
Portrait of portfolio creator – front view

Principles

Principles

Principles

01 Simplicity Under Pressure

01 Simplicity Under Pressure

01 Simplicity Under Pressure

I design for busy, time‑pressured people, cutting extra steps and vague labels so they can move fast without thinking.

I design for busy, time‑pressured people, cutting extra steps and vague labels so they can move fast without thinking.

I design for busy, time‑pressured people, cutting extra steps and vague labels so they can move fast without thinking.

02 Evidence Over Guesswork

02 Evidence Over Guesswork

02 Evidence Over Guesswork

I test ideas with real users, look at data, and run experiments so decisions are based on evidence, not assumptions.

I test ideas with real users, look at data, and run experiments so decisions are based on evidence, not assumptions.

I test ideas with real users, look at data, and run experiments so decisions are based on evidence, not assumptions.

03 Continual Collaboration

03 Continual Collaboration

03 Continual Collaboration

I work inside cross‑functional teams with PMs and engineers, shaping solutions together so what we design actually ships and is viable.

I work inside cross‑functional teams with PMs and engineers, shaping solutions together so what we design actually ships and is viable.

I work inside cross‑functional teams with PMs and engineers, shaping solutions together so what we design actually ships and is viable.

04 Communication As Craft

04 Communication As Craft

04 Communication As Craft

I explain trade offs, document my thinking, share work early, and invite pushback so everyone understands the why and not just the what.

I explain trade offs, document my thinking, share work early, and invite pushback so everyone understands the why and not just the what.

I explain trade offs, document my thinking, share work early, and invite pushback so everyone understands the why and not just the what.

Principles

01 Simplicity Under Pressure

I design for busy, time‑pressured people, cutting extra steps and vague labels so they can move fast without thinking.

02 Evidence Over Guesswork

I test ideas with real users, look at data, and run experiments so decisions are based on evidence, not assumptions.

03 Continual Collaboration

I work inside cross‑functional teams with PMs and engineers, shaping solutions together so what we design actually ships and is viable.

04 Communication As Craft

I explain trade offs, document my thinking, share work early, and invite pushback so everyone understands the why and not just the what.

Process

Process

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

Process

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

1. Discovering The Situation

In delivery tools, drivers are juggling real-world chaos: traffic, time pressure, package scans. I strip away every unnecessary tap, every ambiguous label. The best interface is the one they don't have to think about.

2. Agree On The Problem

Next, I turn findings into clear problem statements and opportunity areas. I align with PMs, engineers, and stakeholders on what success looks like for users and for the business. This keeps everyone working toward the same outcomes instead of chasing disconnected solutions.

3. Prototype & Test Quickly

With a focused problem, I move into fast prototyping. I create lightweight flows and prototypes, then test them with real people in short, focused sessions. The goal is to validate ideas early so teams avoid expensive changes later.

4. Ship & Measure Impact

Once a direction is proven, I work closely with engineers through build, QA, and launch. After release, I track the agreed metrics and feedback, then iterate based on what we learn. “Done” means the work is reliably driving the outcomes we set—not just that it’s shipped.

Stack

Stack

Framer

Framer

Figma

Figma

Adobe

Adobe

Notion

Notion

Microsoft 365

Microsoft 365

Slack

Slack

Spotify

Spotify

Perplexity

Perplexity

Lovable

Lovable

Stack

Framer

Figma

Adobe

Notion

Microsoft 365

Slack

Spotify

Perplexity

Lovable

Experience

Experience

Experience

2021 - 2025

Product Designer

Linney

2021 - 2025

Product Designer

Linney

2021 - 2025

Product Designer

Linney

2018 - 2021

UX/UI Designer

McCann Worldgroup

2018 - 2021

UX/UI Designer

McCann Worldgroup

2018 - 2021

UX/UI Designer

McCann Worldgroup

2016 - 2018

UX/UI Designer

Reading Room

2016 - 2018

UX/UI Designer

Reading Room

2016 - 2018

UX/UI Designer

Reading Room

2015-2016

Digital Designer

Nottingham Trent University

2015-2016

Digital Designer

Nottingham Trent University

2015-2016

Digital Designer

Nottingham Trent University

Experience

2021 - 2025

Product Designer

Linney

2018 - 2021

UX/UI Designer

McCann Worldgroup

2016 - 2018

UX/UI Designer

Reading Room

2015-2016

Digital Designer

Nottingham Trent University

Education

Education

Education

2014-2015

Nottingham Trent University

MA Graphic Design

2014-2015

Nottingham Trent University

MA Graphic Design

2014-2015

Nottingham Trent University

MA Graphic Design

2010-2013

De Montfort University, Leicester

BA (Hons) Graphic Design

2010-2013

De Montfort University, Leicester

BA (Hons) Graphic Design

2010-2013

De Montfort University, Leicester

BA (Hons) Graphic Design

Education

2014-2015

Nottingham Trent University

MA Graphic Design

2010-2013

De Montfort University, Leicester

BA (Hons) Graphic Design

Tech Stack

Stack

Framer

Notion

Notion

Perplexity

Lovable

Microsoft 365

Slack

Adobe

Adobe

Figma

From curiosity to craft.
See how my process translates into meaningful work.

From curiosity to craft.
See how my process translates into meaningful work.

From curiosity to craft.
See how my process translates into meaningful work.

From curiosity to craft.
See how my process translates into meaningful work.

© 2025 Will Cundall

© 2025 Will Cundall

© 2025 Will Cundall

© 2025 Will Cundall

© 2025 Will Cundall