Simplifying Shark’s In-Store Experience

Simplifying Shark’s In-Store Experience

Simplifying Shark’s In-Store Experience

Simplifying Shark’s In-Store Experience

Simplifying Shark’s In-Store Experience

Simplifying retail choices and boosting sales through confident, self-serve UX

Simplifying retail choices and boosting sales through confident, self-serve UX

Simplifying retail choices and boosting sales through confident, self-serve UX

Simplifying retail choices and boosting sales through confident, self-serve UX

Simplifying retail choices and boosting sales through confident, self-serve UX

Role: UX Designer, Copywriter
Tools: Figma, Photoshop, Illustrator

Role: UX Designer, Copywriter
Tools: Figma, Photoshop, Illustrator

Role: UX Designer, Copywriter
Tools: Figma, Photoshop, Illustrator

Role: UX Designer, Copywriter
Tools: Figma, Photoshop, Illustrator

Role: UX Designer, Copywriter
Tools: Figma, Photoshop, Illustrator

Challenge

At John Lewis, shoppers browsing Shark vacuums and wet cleaners were often overwhelmed by the volume of options and complex specs. The task was to design a self serve touchscreen kiosk that simplifies product decision making and builds confidence for both new and returning shoppers.

Challenge

At John Lewis, shoppers browsing Shark vacuums and wet cleaners were often overwhelmed by the volume of options and complex specs. The task was to design a self serve touchscreen kiosk that simplifies product decision making and builds confidence for both new and returning shoppers.

Challenge

At John Lewis, shoppers browsing Shark vacuums and wet cleaners were often overwhelmed by the volume of options and complex specs. The task was to design a self serve touchscreen kiosk that simplifies product decision making and builds confidence for both new and returning shoppers.

Challenge

At John Lewis, shoppers browsing Shark vacuums and wet cleaners were often overwhelmed by the volume of options and complex specs. The task was to design a self serve touchscreen kiosk that simplifies product decision making and builds confidence for both new and returning shoppers.

Challenge

At John Lewis, shoppers browsing Shark vacuums and wet cleaners were often overwhelmed by the volume of options and complex specs. The task was to design a self serve touchscreen kiosk that simplifies product decision making and builds confidence for both new and returning shoppers.

Impact


🔼 +25% kiosk engagement time

🛒 +18% sales uplift for featured products

👥 Reduced reliance on staff

Impact


🔼 +25% kiosk engagement time

🛒 +18% sales uplift for featured products

👥 Reduced reliance on staff

Impact


🔼 +25% kiosk engagement time

🛒 +18% sales uplift for featured products

👥 Reduced reliance on staff

Impact


🔼 +25% kiosk engagement time

🛒 +18% sales uplift for featured products

👥 Reduced reliance on staff

Impact


🔼 +25% kiosk engagement time

🛒 +18% sales uplift for featured products

👥 Reduced reliance on staff

Challenge


Hermes (now Evri) users were frustrated by a fragmented account management dashboard with clunky mobile layouts, unclear tracking, and robotic messaging. The redesign aimed to improve usability, reduce support load, humanise the tone, and enable fast, intuitive self-service especially when it comes to mobile.

Impact

📉 30% reduction in support queries

✅ 50% increase in task completions

⚡ 40% faster task completion on mobile

Challenge


Hermes (now Evri) users were frustrated by a fragmented account management dashboard with clunky mobile layouts, unclear tracking, and robotic messaging. The redesign aimed to improve usability, reduce support load, humanise the tone, and enable fast, intuitive self-service especially when it comes to mobile.

Impact

📉 30% reduction in support queries

✅ 50% increase in task completions

⚡ 40% faster task completion on mobile

Challenge


Hermes (now Evri) users were frustrated by a fragmented account management dashboard with clunky mobile layouts, unclear tracking, and robotic messaging. The redesign aimed to improve usability, reduce support load, humanise the tone, and enable fast, intuitive self-service especially when it comes to mobile.

Impact

📉 30% reduction in support queries

✅ 50% increase in task completions

⚡ 40% faster task completion on mobile

Challenge


Hermes (now Evri) users were frustrated by a fragmented account management dashboard with clunky mobile layouts, unclear tracking, and robotic messaging. The redesign aimed to improve usability, reduce support load, humanise the tone, and enable fast, intuitive self-service especially when it comes to mobile.

Impact

📉 30% reduction in support queries

✅ 50% increase in task completions

⚡ 40% faster task completion on mobile

Challenge


Hermes (now Evri) users were frustrated by a fragmented account management dashboard with clunky mobile layouts, unclear tracking, and robotic messaging. The redesign aimed to improve usability, reduce support load, humanise the tone, and enable fast, intuitive self-service especially when it comes to mobile.

Impact

📉 30% reduction in support queries

✅ 50% increase in task completions

⚡ 40% faster task completion on mobile

Discovery & Strategy


I led a discovery workshop with stakeholders to align on business goals and shopper pain points. We built a logic tree to define key product decision drivers:


  • Corded vs. cordless


  • Pet hair performance


  • Budget and price tiers


Two clear user flows emerged:


  • Guided Mode - For step-by-step product matching


  • Browse Mode - For faster, self directed exploration


The product spec data was inconsistent, which complicated filtering logic. I collaborated with developers to restructure the backend, enabling dynamic and accurate filters.

Discovery & Strategy


I led a discovery workshop with stakeholders to align on business goals and shopper pain points. We built a logic tree to define key product decision drivers:


  • Corded vs. cordless

  • Pet hair performance

  • Budget and price tiers


Two clear user flows emerged:


Guided Mode

For step-by-step product matching


Browse Mode

For faster, self directed exploration


The product spec data was inconsistent, which complicated filtering logic. I collaborated with developers to restructure the backend, enabling dynamic and accurate filters.

Discovery & Strategy


I led a discovery workshop with stakeholders to align on business goals and shopper pain points. We built a logic tree to define key product decision drivers:


  • Corded vs. cordless

  • Pet hair performance

  • Budget and price tiers


Two clear user flows emerged:


Guided Mode

For step-by-step product matching


Browse Mode

For faster, self directed exploration


The product spec data was inconsistent, which complicated filtering logic. I collaborated with developers to restructure the backend, enabling dynamic and accurate filters.

Discovery & Strategy


I led a discovery workshop with stakeholders to align on business goals and shopper pain points. We built a logic tree to define key product decision drivers:


  • Corded vs. cordless


  • Pet hair performance


  • Budget and price tiers


Two clear user flows emerged:


  • Guided Mode - For step-by-step product matching


  • Browse Mode - For faster, self directed exploration


The product spec data was inconsistent, which complicated filtering logic. I collaborated with developers to restructure the backend, enabling dynamic and accurate filters.

Discovery & Strategy


I led a discovery workshop with stakeholders to align on business goals and shopper pain points. We built a logic tree to define key product decision drivers:


  • Corded vs. cordless


  • Pet hair performance


  • Budget and price tiers


Two clear user flows emerged:


  • Guided Mode - For step-by-step product matching


  • Browse Mode - For faster, self directed exploration


The product spec data was inconsistent, which complicated filtering logic. I collaborated with developers to restructure the backend, enabling dynamic and accurate filters.

UX Architecture


  • Flat navigation system for ease and speed


  • Filter by need (e.g., pets, floor type)


  • Compare models side-by-side


  • Explore product cards with key specs and benefits


  • Benefit driven tags like “Best for Pets”

UX Architecture


  • Flat navigation system for ease and speed

  • Filter by need (e.g., pets, floor type)

  • Compare models side-by-side

  • Explore products with key specs

  • Benefit driven tags like “Best for Pets”

UX Architecture


  • Flat navigation system for ease and speed

  • Filter by need (e.g., pets, floor type)

  • Compare models side-by-side

  • Explore product with key specs

  • Benefit driven tags like “Best for Pets”

UX Architecture


  • Flat navigation system for ease and speed


  • Filter by need (e.g., pets, floor type)


  • Compare models side-by-side


  • Explore product cards with key specs and benefits


  • Benefit driven tags like “Best for Pets”

UX Architecture


  • Flat navigation system for ease and speed


  • Filter by need (e.g., pets, floor type)


  • Compare models side-by-side


  • Explore product cards with key specs and benefits


  • Benefit driven tags like “Best for Pets”

Design Principles


The experience was grounded in three design principles:


Informative - Give enough detail to decide without overload


Engaging - Scroll, tap, and visuals built user attention


Personable - TOV and microcopy made content relatable

Design Principles


The experience was grounded in three design principles:


Informative

Give enough detail to decide without overload


Engaging

Scroll, tap, and visuals built user attention


Personable

TOV and microcopy made content relatable

Design Principles


The experience was grounded in three design principles:


Informative

Give enough detail to decide without overload


Engaging

Scroll, tap, and visuals built user attention


Personable

TOV and microcopy made content relatable

Design Principles


The experience was grounded in three design principles:


Informative - Give enough detail to decide without overload


Engaging - Scroll, tap, and visuals built user attention


Personable - TOV and microcopy made content relatable

Design Principles


The experience was grounded in three design principles:


Informative - Give enough detail to decide without overload


Engaging - Scroll, tap, and visuals built user attention


Personable - TOV and microcopy made content relatable

Design Execution


Using Figma, I created high-fidelity wireframes for retail conditions:


  • Large tap targets for standing users


  • High contrast UI for visibility under glare


  • Modular product cards for quick scanning


  • Clear hierarchy to reduce decision fatigue


  • I added visual cues (arrows, sticky nav) to guide behaviour

Design Execution


Using Figma, I created high-fidelity wireframes for retail conditions:


  • Large tap targets for standing users

  • High contrast UI for visibility under glare

  • Modular product cards for quick scanning

  • Clear hierarchy to reduce decision fatigue

  • I added visual cues to guide behaviour

Design Execution


Using Figma, I created high-fidelity wireframes for retail conditions:


  • Large tap targets for standing users

  • High contrast UI for visibility under glare

  • Modular product cards for quick scanning

  • Clear hierarchy to reduce decision fatigue

  • I added visual cues to guide behaviour

Design Execution


Using Figma, I created high-fidelity wireframes for retail conditions:


  • Large tap targets for standing users


  • High contrast UI for visibility under glare


  • Modular product cards for quick scanning


  • Clear hierarchy to reduce decision fatigue


  • I added visual cues (arrows, sticky nav) to guide behaviour

Design Execution


Using Figma, I created high-fidelity wireframes for retail conditions:


  • Large tap targets for standing users


  • High contrast UI for visibility under glare


  • Modular product cards for quick scanning


  • Clear hierarchy to reduce decision fatigue


  • I added visual cues (arrows, sticky nav) to guide behaviour

Testing & Iteration


I conducted usability testing on actual kiosk hardware in-store, observing real customer behaviour.


Key refinements included:


  • Repositioned CTAs for better visibility


  • Simplified Guided Mode to reduce steps


  • Improved visual hierarchy on dense pages


  • Smoothed screen transitions for better flow

Testing & Iteration


I conducted usability testing on actual kiosk hardware in-store, observing real customer behaviour.


Key refinements included:


  • Repositioned CTAs for better visibility

  • Simplified Guided Mode to reduce steps

  • Improved visual hierarchy on dense pages

  • Smoothed screen transitions for better flow

Testing & Iteration


I conducted usability testing on actual kiosk hardware in-store, observing real customer behaviour.


Key refinements included:


  • Repositioned CTAs for better visibility

  • Simplified Guided Mode to reduce steps

  • Improved visual hierarchy on dense pages

  • Smoothed screen transitions for better flow

Testing & Iteration


I conducted usability testing on actual kiosk hardware in-store, observing real customer behaviour.


Key refinements included:


  • Repositioned CTAs for better visibility


  • Simplified Guided Mode to reduce steps

    -

  • Improved visual hierarchy on dense pages


  • Smoothed screen transitions for better flow

Testing & Iteration


I conducted usability testing on actual kiosk hardware in-store, observing real customer behaviour.


Key refinements included:


  • Repositioned CTAs for better visibility


  • Simplified Guided Mode to reduce steps


  • Improved visual hierarchy on dense pages


  • Smoothed screen transitions for better flow

What I learned

The dual‑mode flow balanced novice and confident shoppers, making product selection faster and more intuitive. By grounding the design in real in‑store behaviour and using a modular approach, we delivered a scalable retail tool that boosted confidence, reduced friction, and delivered measurable business results.

What I learned

The dual‑mode flow balanced novice and confident shoppers, making product selection faster and more intuitive. By grounding the design in real in‑store behaviour and using a modular approach, we delivered a scalable retail tool that boosted confidence, reduced friction, and delivered measurable business results.

What I learned

The dual‑mode flow balanced novice and confident shoppers, making product selection faster and more intuitive. By grounding the design in real in‑store behaviour and using a modular approach, we delivered a scalable retail tool that boosted confidence, reduced friction, and delivered measurable business results.

What I learned

The dual‑mode flow balanced novice and confident shoppers, making product selection faster and more intuitive. By grounding the design in real in‑store behaviour and using a modular approach, we delivered a scalable retail tool that boosted confidence, reduced friction, and delivered measurable business results.

What I learned

The dual‑mode flow balanced novice and confident shoppers, making product selection faster and more intuitive. By grounding the design in real in‑store behaviour and using a modular approach, we delivered a scalable retail tool that boosted confidence, reduced friction, and delivered measurable business results.

Focus Areas
Interactive Kiosk
Retail
Product Selector
UX Design
Interaction Design

Focus Areas
Interactive Kiosk
Retail
Product Selector
UX Design
Interaction Design

Focus Areas
Interactive Kiosk
Retail
Product Selector
UX Design
Interaction Design

Focus Areas
Interactive Kiosk
Retail
Product Selector
UX Design
Interaction Design

Focus Areas
Interactive Kiosk
Retail
Product Selector
UX Design
Interaction Design

© 2025

Will Cundall / UX Product Designer

© 2025

Will Cundall

UX Product Designer

© 2025

Will Cundall

UX Product Designer

© 2025

Will Cundall / UX Product Designer

© 2025

Will Cundall / UX Product Designer